It's important to keep in mind that none of this hurts the role-playing aspects of the game. This edition lets wizards stay viable from fight to fight, and limits the most powerful attacks of the martial classes. It balances classes, making them all viable, where previous versions had fighters and rogues "letting" the wizard rest, as he is worthless when his combat spells are gone. But really, it just gives a streamlined effect to what was already there. Many think this turns D&D into an MMORPG. Each class has abilities beyond their powers that allow them to most effectively perform their role. Strikers hand out loads of damage, either in melee or at range (Warlock, Ranger, Rogue). Controllers lay out areas of damage, move allies and opponent, and generally control the field of battle (Wizard). Leaders give healing and combat bonuses to allies (Clerics, Warlords NOTE: The name is NOT meant to imply actual leadership in the group dynamic, which is, of course, decided by roleploying and story elements, and not rules). Defenders are tanks, adept at pulling enemies off allies and taking their punishment with heavy armor (Fighters, Paladins). The classes have different powers and functions, but all work in a very similar way. What some don't like is that all of the classes work this way: each class has a class type (Defender, Leader, Striker, Controller) 2 At-Will attacks or spells (attacks that let each class make an attack with an effect relevant to their class type each and every turn) one or more En counter Attacks (a stronger attack that can be used once per encounter) one or more Daily Attacks (an attack so powerful, it requires a night of rest to refresh it) and several Utility Powers (powers that can be of any type of cool-down, and grants bonuses in combat, but are generally not attacks). Instead, it's more like an MMORPG, where you've used your most powerful spell, and it goes on cooldown. For instance, Wizards no longer face the uselessness of running out of spells. If you like D&D as a game mat-based strategic combat game, you'll enjoy the strategy focus, as opposed to the 3.0/3.5/Pathfinder focus on resource management. Most of those criticisms are objectively wrong, even while being used to bolster their subjective opinions. Many people criticize this game, in relation to earlier editions.
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